Items needed: law runes, and air runes or a staff that provides air runes Spells: Telekinetic Grab For solutions to the maze puzzles, see Mage Training Arena/Puzzle Solutions The teleports to the four rooms are located in the north area of the arena: Players must acquire the appropriate number of Pizazz points in each of the four rooms to buy items from the Rewards Guardian. In addition to Pizazz points, the player earns coins and runes in the activities. The Mage Training Arena offers four rooms for the player to practice casting Alchemy, Enchantment, and Telekinetic Grab spells, and Creature Graveyard. Bananas and Peaches are not allowed in the Creature Graveyard. Coins are not allowed in the Alchemists' Playground. Talk to the cranky Progress hat to learn Pizazz point totals for each room.Ĭlue scrolls, caskets, and summoning familiars are not allowed inside the rooms. Players should not destroy or lose their hat, as it keeps track of Pizazz points earned in each room. Players also need to either wear or have in their inventory a Progress hat, which can be obtained from the Entrance Guardian. The higher the level of Magic, the more experience points the player will receive. Level 87 (enchant onyx) will allow players to use all spells in all areas of the minigame. At level 33 Magic (required for Telekinetic Grab), a player can participate in all 4 activities. Players need a minimum of level 7 Magic to participate in this minigame, although that will allow the use of only a single spell. Today, the arena is full of guardians and charmed warriors to defend the arena against further attacks. Years after the Wizards' Tower burned down, the current head wizard of the tower, Sedridor, decided to rebuild the mage training arena. Unfortunately it was destroyed by the Fremennik tribe during their Runecrafting Crusades in the year 47, as they were angered by the new art of magic and the creation of runes. This was when the first mage arena was born. The wizards of the original Wizards' Tower decided to create an arena and the various guardians so that mages could safely train with the more mundane spells. But many accidents occurred as inexperienced mages attempted difficult spells. The spells cast are Telekinetic Grab, high and low-level alchemy, all or any of the enchant jewellery spells ( Lvl-1 Enchant, Lvl-2 Enchant, Lvl-3 Enchant, Lvl-4 Enchant, Lvl-5 Enchant, Lvl-6 Enchant) depending on your level, and the Bones To Bananas and Bones To Peaches spells.Īfter the discovery of Runes by humans in the early Fifth Age, many people wanted to train their magic to use powerful spells. Recommended staffs to bring are the Elemental battlestaff, Mindspike or Tower mindspike, which can be converted into a staff that provides any one of the elemental runes, and a mud battlestaff, since several of the spells require earth and water runes at the same time. To participate in all the activities, one should bring nature runes, cosmic runes, law runes, and either all types of elemental runes, or staff to replace them. You must provide your own runes for the spells. An entrance guardian welcomes visitors to the training arena. Using various spells, players earn pizazz points in different activities, which they can use to buy items in a shop on the top floor of the arena. It is north of the Duel Arena and south of the Exam Centre. Please note that the Xmas update has been removed today.The Mage Training Arena is an area and its eponymous minigame that focuses on the magic skill. Your guide for the arena awaits you in the entrance hall. or at least put an end to those horrific accidents. Intrigued? Why not take a visit and train to become a mage of irrefutable power. There's also the chance to look into upgradable wands and maybe even a new spell. If you train long and hard enough, you could be the proud owner of some funky new robes! Trust us - wearing these, you will not go unnoticed as you strut your stuff around the dunes of Al Kharid. Or maybe you'd rather live dangerously and try your hand at frantically turning bones to bananas just to stay alive? It's your choice. There's a great deal on offer: you can have a go at moving statues around mazes with the power of your mind, or perhaps you'd like to try hunting for items to practice the art of alchemy. So whether you're a mage of experience or you're someone in need of a little training, you'll want to travel north of the Duel Arena to find a grand building of magical design: The Mage Training Arena! In this building, the magical powers of RuneScape seem to have a mind of their own, so you'll find some very unique ways to practice the art of magic whilst collecting points to trade for prizes. Far too many incidents have been brought to light of inexperienced wizards causing some pretty horrific accidents (and we use the word 'accident' very lightly).
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